Sunday, 14 April 2019

" SURFS UP DUDE "

In my last post Roy asked if there was rules for sky surfing competition, I haven't seen any but came up with the following set of rules
SET UP
Select a size of gaming surface, and then set up a route placing an obstacle between 12 and 18 inches from the start line, and then every 12-18 inches after that, an example of this is shown below.

Now you could do this with a cityscape or desert with rock formations as obstacles, it all depends what you have available.
MOVEMENT
There is four levels of speed, slow up to 12 inches, medium 12-18 inches, fast 18-24 inches, and push your board to the limit where you roll a D6 and add the number you rolled to the 24 inches, unless you roll a 1 where you wipe out at the 24 inch mark.
MOVING THROUGH OBSTACLES
To move through an obstacle safely roll a D6 on a roll of 3 + for slow speed you make it, 4+ for medium, 5+ for fast, and 6 for push your board to the limit
TURNING
Up to a 180 degree turn roll a 2+ at slow speed, 3+ medium speed, 4+ fast speed, and 5+ pushing your board to the limit.
Anything over a 180 degree turn 3+ at slow speed, 4+ medium speed, 5+ fast speed, and 6 for pushing your board to the limit.
Before you move your model, or measure any distances announce what speed your going to do.
WHO GOES FIRST
Each turn roll for initiative by dicing off, this adds another element to the game allowing the person who went last in the first round, the chance of going first in the second round as they make a move to win the competition.
You can make the course one lap or two or as many as you want.
WIPE OUT
If you fail a manoeuvre you've wiped out, this can have several levels as follows
Roll a D6 on a 1 or 2 you fall off your board, and will take a turn to climb back on your board, 3 or 4 you knock yourself unconscious spend two turns to regain consciousness and climb back on your board, 5 or 6 TOTAL WIPEOUT they will talk about your legendary exploits around the camp fire for years to come.

Feel free to utilise these rules if you want, or change them about to suit what you would like, you could add in special skills for certain surfers that modify the rolls he makes, until next time have fun !
Cheers Dave 
 

18 comments:

  1. Looks fun, and simple (a bit like me, apart from the fun bit of course!)

    Cheers Roger.
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    1. Thank you Roger, games don't have to be complicated to be fun as long as there engaging.
      I'm sure lots of us would say your fun Roger
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  2. Fun and simple is such an apt description, Dave. What a great idea.
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    1. Thank you Bryan, really surprised Mongoose or Warlord didn't put anything in the rulebooks to cover such things, I guess you can't include everything
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  3. Great set of quick and simple rules Dave. Seeing DGG Andy's Chariot game, yesterday, and having a copy of Ganesha Games' Faustus Furious (light-hearted) chariot rules, its making me see a few alternative methods or additions for such sky surfing games.

    It would certainly be easy to create a course set out on a section of the Cursed Earth using your Death Valley terrain pieces (anyone reading this who subsequently buys said WTW terrain pieces, let Dave know that it was my salesmanship that sealed the deal so I can claim commission, lol :P )
    [this is a joke. just to make sure people recognise it as such]
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    1. Thank you Roy, yes Andy's game and Ganesha Game's rules can give lots more ideas to add in, all depends on how you want to go. For me it's inspired me to make some surfer models, after all I'm a modeller.
      Will keep you informed on the commissions ! LOL
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  4. What a fun sounding game Dave. It has potential too,I`d say, for lots of applications.
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    1. Thank you Steve, was thinking this afternoon about Roy's suggestion of playing in the cursed earth, and having a sky shark causing mayhem across the course, could be lots of fun, unless your a surfer ! LOL
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    2. Hey, what about racing Sky Sharks. Now THAT sounds fun.
    3. People are only limited by their imagination, so sky shark chariot races anyone ? LOL
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    4. Now I envision a sky shark racing chariot to be looking like one of those pod-racers from Star Wars Episode One, but that's just my take on the idea.

      Its also making me remember a scene in that film where there's a jump, or was it just an out of control move resulting in a jump, allowing a possible over-take to take place. Such a move in a game should feature a certain risk of failure involved in trying such a stunt, but if it comes off safely and correctly the reward should be worth it. Ah, possibly I should move along swiftly, lest I start to think too deeply about aerobatic racing games - I (and probably everyone else) don't need another project on the go.
    5. Indeed Roy ! LOL, I think the scene your thinking off is when Sebulba pushed Anakin onto the off ramp and he managed to land ahead of him.
      I think all of us can fall into that trap of that sound's cool and yet another project starts to take over all the projects we were already working on, I really try to limit personal projects as with the number of business projects on the go doesn't allow time for much else !
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  5. Replies
    1. Thank you Michael, fun is the name of the game after all
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  6. Haha great fun I’m sure! These simple rules have loads of possibilities
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    1. Thank you Andy, the joy of a basic rules is its easy to add more complexity if you want to, whereas it's harder to add more on a complex set
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  7. Sounds like it will be a blast Dave!
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    Replies
    1. Thank you Simon, I need some more surfers but should get my kids into gaming easily
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